Buildings · Impediments · Perks · Resources · Units

Tar Pit

2InfrastructureInfrastructure

Description

Tar is an important material in shipbuilding to prevent fouling, the corrosion of the hull by saline water, and small sea animals. On land, builders use it for mostly the same reason, insulating structures from the weather. Providing workers with Leather outfits will go a great way in reducing the mortality rate of their job.

Core data

ID
132
Alias
ID_STRUC_TAR_KILN
$Alias
$ID_STRUC_TAR_KILN
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
TAR+ WOOD-
DLC notes
-
Constraints
Tar Pit
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
150
Infrastructure upkeep
0
Money upkeep
3

Resources

FieldValue
Input_ResourceWood
Output_ResourceTar x 1
BonusResource[0]Leather

Outputs

Output fieldValue
Infra_Output9
Manpower_Output-1

Bonus outputs

Bonus fieldValue
Bonus_Manpower2

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers