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Lime Kiln

2InfrastructureInfrastructure

Description

This kiln uses vast quantities of limestone and Coal (as an energy source) to make lime, a highly prized cement for construction. Lime kilns workers are often sick from the toxic fumes and complaints from the neighborhood are common, they are thus regularly pushed to the outskirts of most cities. Kiln workers toil in difficult work and providing them with Leather outfits will go a great way in reducing the mortality rate of their job.

Core data

ID
133
Alias
ID_STRUC_LIME_KILN
$Alias
$ID_STRUC_LIME_KILN
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
COAL- Loy- Health- Infra% Infra+, 0S
DLC notes
-
Constraints
Lime Kiln
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
160
Infrastructure upkeep
0
Money upkeep
3

Resources

FieldValue
Input_ResourceCoal
BonusResource[0]Leather

Outputs

Output fieldValue
Infra_Output9
Manpower_Output-1

Bonus outputs

Bonus fieldValue
Bonus_Manpower2

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Lime_KilnID_MOD_STRUCTURE_LIME_KILNStrong FoundationsInfra Bonus: 10%
IDS_MOD_Name_Structure_Unhealthy_DespisedID_MOD_STRUCTURE_UNHEALTHY_DESPISEDUnhealthy and DespisedHealth Penalty: 4%
Loyalty Penalty: 6