Buildings · Impediments · Perks · Resources · Units

Rope Maker

2InfrastructureInfrastructure

Description

Rope makers will use vast quantities of hemp to make ropes (for craftsmen on land) and cordages (for ship rigging). Sailmakers will greatly benefit from the presence of a competent rope maker.

Core data

ID
135
Alias
ID_STRUC_ROPE_MAKER
$Alias
$ID_STRUC_ROPE_MAKER
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
HEMP-, MBP+, SailMaker has Trsv from it.
DLC notes
-
Constraints
Rope Maker
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
175
Infrastructure upkeep
0
Money upkeep
3

Resources

FieldValue
Input_ResourceHemp

Outputs

Output fieldValue
MBP_Output3
Infra_Output6
Income_Output3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 8 money to Sailmaker

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Rope_MakerID_MOD_STRUCTURE_ROPE_MAKERSolid cordagesRecruit Mbp Reduction: 10% (params: $FAMLTWARSHIP, $FAMWARSHIP, $FAMHVYWARSHIP)