Buildings
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Perks
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Resources
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Units
Glass Blower
2InfrastructureInfrastructure
Description
Glassware was already known by the Romans, but techniques have much improved since ancient times, as was the making of window panes. Transparent glass windows were rare and mostly used in prestigious buildings, with stained glass often seen in Christian cathedrals.
Core data
ID
136
Alias
ID_STRUC_GLASSBLOWER
$Alias
$ID_STRUC_GLASSBLOWER
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Salmon1
Design and constraints
Notable points
GLASS+
DLC notes
-
Constraints
Glass Blower
Minimum population
4
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
165
Infrastructure upkeep
0
Money upkeep
3
Resources
| Field | Value |
| Output_Resource | Glassware x 1 |
Outputs
| Output field | Value |
| Infra_Output | 6 |
| Piety_Output | 3 |
| Steward_Output | 2 |
Bonus outputs
| Bonus field | Value |
| No bonus output values |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |