Buildings
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Impediments
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Perks
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Resources
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Units
Water Channel
2InfrastructureJob Kind HealthJob Kind Healthdetail
Description
This is a sophisticated method of bringing water from a source into some parts of the city (either for the nobility or for some craftsmen, so it rarely benefits more than a small fraction of the overall population). Close to a running water system, it benefits from the presence of a Well or a Water Mill (or the successors to these buildings).
Core data
ID
161
Alias
ID_STRUC_WATER_CHANNEL
$Alias
$ID_STRUC_WATER_CHANNEL
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
Health+, Trsv Infra
DLC notes
-
Constraints
Water Channel
Minimum population
9
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid
Type and economy
Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
215
Infrastructure upkeep
1
Money upkeep
6
Resources
| Field | Value |
| No resource fields populated |
Outputs
| Output field | Value |
| Steward_Output | 5 |
Bonus outputs
| Bonus field | Value |
| No bonus output values |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
Transverse output: 6 infra from Well
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Water_Channel | ID_MOD_STRUCTURE_WATER_CHANNEL | Running water | Health Bonus: 8% Transverse output: 6 infra from Well Noblegrow Bonus: 20% |