Buildings · Impediments · Perks · Resources · Units

Water Channel

2InfrastructureJob Kind HealthJob Kind Healthdetail

Description

This is a sophisticated method of bringing water from a source into some parts of the city (either for the nobility or for some craftsmen, so it rarely benefits more than a small fraction of the overall population). Close to a running water system, it benefits from the presence of a Well or a Water Mill (or the successors to these buildings).

Core data

ID
161
Alias
ID_STRUC_WATER_CHANNEL
$Alias
$ID_STRUC_WATER_CHANNEL
Tier
2
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4

Design and constraints

Notable points
Health+, Trsv Infra
DLC notes
-
Constraints
Water Channel
Minimum population
9
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
Terrain Cat Arid

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
215
Infrastructure upkeep
1
Money upkeep
6

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Steward_Output5

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Craftsmen District
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 6 infra from Well

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Water_ChannelID_MOD_STRUCTURE_WATER_CHANNELRunning waterHealth Bonus: 8%
Transverse output: 6 infra from Well
Noblegrow Bonus: 20%