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Rustic Brewery

1CommerceCommerce

Description

A variety of beverages, not all with alcohol, can be produced in this rudimentary installation. Depending on the tribe or nomads in the region, the brewery can either use fruits or the milk of animals.

Core data

ID
186
Alias
ID_STRUC_TN_RUSTIC_BREWERY
$Alias
$ID_STRUC_TN_RUSTIC_BREWERY
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
FRUITS- WINE+
DLC notes
Wine added in DLC
Constraints
Rustic Brewery
Minimum population
5
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
70
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceFruits
Output_ResourceWine
BonusResource[0]Honey & Wax
BonusResource[1]Exotic Fruits
BonusResource[2]Livestock

Outputs

Output fieldValue
Income_Output3

Bonus outputs

Bonus fieldValue
Bonus_Income2

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers