Buildings · Impediments · Perks · Resources · Units

Delicacy Shop

1CommerceCommerce

Description

The shopkeeper will prepare meals for wealthy middle-class people, using whatever is available, if it can be sold at a good price. One of the few shops in the borough made of Tiles & Brick, it is often owned by wealthier merchants, the precursors to a new class of commoners, the burghers.

Core data

ID
190
Alias
ID_STRUC_DELICACY_SHOP
$Alias
$ID_STRUC_DELICACY_SHOP
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
TILES-, Large Boni
DLC notes
-
Constraints
Delicacy Shop
Minimum population
9
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
3
Money upkeep
2

Resources

FieldValue
Input_ResourceTiles & Brick
BonusResource[0]Exotic Fruits
BonusResource[1]Livestock
BonusResource[2]Fruits
BonusResource[3]Honey & Wax

Outputs

Output fieldValue
Income_Output6
Piety_Output-1
Steward_Output1

Bonus outputs

Bonus fieldValue
Bonus_Income4

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers