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Ale House

1CommerceCommerce

Description

This modest Ale House provides its customers with a variety of low-alcohol beverages. Paradoxically, it was safer to only drink beers and diluted wines for most people, as river water was often fouled by various human activities. It can upgrade to an Inn, which will provide further services in food.

Core data

ID
193
Alias
ID_STRUC_ALE_HOUSE
$Alias
$ID_STRUC_ALE_HOUSE
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Trsv fr Brewery
DLC notes
-
Constraints
Ale House
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
65
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourceWine

Outputs

Output fieldValue
Income_Output6

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Traders Borough
Upgrades to
Inn
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 5 money from Brewery

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Ale_HouseID_MOD_STRUCTURE_ALE_HOUSESafer than waterTransverse output: 5 money from Brewery