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Rustic Jeweller

1CommerceCommerce

Description

There is no need for sophisticated tools for the talented craftman, as shown by the many examples of jewelry and works of art produced by early cultures.

Core data

ID
197
Alias
ID_STRUC_TN_RUSTIC_JEWELER
$Alias
$ID_STRUC_TN_RUSTIC_JEWELER
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
LUXURY+
DLC notes
-
Constraints
Rustic Jeweller
Minimum population
2
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceLuxury
BonusResource[0]Ivory & Tusks
BonusResource[1]Amber

Outputs

Output fieldValue
Income_Output3

Bonus outputs

Bonus fieldValue
Bonus_Income3

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers