Buildings · Impediments · Perks · Resources · Units

Traveling Merchant

1CommerceCommerceJob Kind Trade

Description

The Traveling Merchant will only appear if there is at least one of his bonus goods available (EVENT), as he makes no profit if he has nothing to sell or buy. EVENT: If you have at least a road in the region (including a Paved Road) then a Trade Road might appear after some time, depending on how rich the region (and your nation to a lesser extent) is. The more pre-existing Trade Roads you have in the neighboring regions, the bigger the chance also. You better get started soon!

Core data

ID
199
Alias
ID_STRUC_TRAVELING_MERCHANT
$Alias
$ID_STRUC_TRAVELING_MERCHANT
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
EVT: Make Trade Route appears, TraAcu+
DLC notes
-
Constraints
Traveling Merchant
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
100
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
BonusResource[0]Pottery
BonusResource[1]Horses
BonusResource[2]Livestock

Outputs

Output fieldValue
No direct output values

Bonus outputs

Bonus fieldValue
Bonus_Income5

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Traveling_MerchantID_MOD_STRUCTURE_TRAVELING_MERCHANTOn the road againTrade Acumen Bonus: 3