Buildings · Impediments · Perks · Resources · Units

Fuero

1CommerceCommerceJob Kind Trade

Description

This large village has been established on the frontier, on land reclaimed against the Taifas. It benefits from privileges offered by a special charter and hosts a permanent garrison. In time, the charter or fuero can evolve into a set of communal laws.

Core data

ID
206
Alias
ID_STRUC_SPA_FUERO
$Alias
$ID_STRUC_SPA_FUERO
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Sml SIE, Garr., Loy+, Manpw%
DLC notes
-
Constraints
Fuero
Minimum population
5
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
125
Infrastructure upkeep
2
Money upkeep
2

Resources

FieldValue
BonusResource[0]Weapons
BonusResource[1]Flax
BonusResource[2]Leather
BonusResource[3]Wool

Outputs

Output fieldValue
Manpower_Output1
Income_Output6
Steward_Output3

Bonus outputs

Bonus fieldValue
Bonus_MBP2
Bonus_Manpower1

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_SPA_FueroID_MOD_STRUCTURE_SPA_FUEROFierce settlersLoyalty Bonus: 5
Manpower Bonus: 15%