Buildings · Impediments · Perks · Resources · Units
1CommerceCommerce
Event building. If Stewardship is twice as low as income in a region, then thieves can move in and rob and kidnap merchants and wealthy citizens. They can and should be countered by city guards or watch because if left unchecked, they can evolve into something more powerful and nefarious than a mere Thieves Hideout.
| Field | Value |
|---|---|
| BonusResource[0] | Silver |
| BonusResource[1] | Gold |
| BonusResource[2] | Silk |
| BonusResource[3] | Precious Stones |
| Output field | Value |
|---|---|
| Income_Output | -6 |
| Steward_Output | -6 |
| Bonus field | Value |
|---|---|
| Bonus_Income | -6 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_EVT_Thieves_Hideout | ID_MOD_STRUCTURE_EVT_THIEVES_HIDEOUT | Racketeering and extortion | Simple Taxation Penalty: 35% Commerce Penalty: 20% Stewardship Penalty: 30% |