Buildings · Impediments · Perks · Resources · Units
1CommerceCommerce
Event building. If Stewardship is twice as low as income in a region, then thieves can move in and rob and kidnap merchants and wealthy citizens. They can and should be countered by city guards or watch.
| Field | Value |
|---|---|
| Input_Resource | Luxury |
| BonusResource[0] | Silver |
| BonusResource[1] | Gold |
| BonusResource[2] | Silk |
| BonusResource[3] | Precious Stones |
| Output field | Value |
|---|---|
| Income_Output | -24 |
| Steward_Output | -24 |
| Bonus field | Value |
|---|---|
| Bonus_Income | -15 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_EVT_Underground_Network | ID_MOD_STRUCTURE_EVT_UNDERGROUND_NETWORK | Empire of Sins | Simple Taxation Penalty: 75% Commerce Penalty: 35% Stewardship Penalty: 60% |
| IDS_MOD_Name_Structure_EVT_Underground_Network2 | ID_MOD_STRUCTURE_EVT_UNDERGROUND_NETWORK2 | Underground Network: Sapping Authority | Authority Penalty: 10% Lobbyhidden: 0 |