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This glassmaker specializes in stained glass, used in many religious buildings. The making of such delicate glass is difficult and requires the local availability of raw resources, such as glassware. Lead, a very toxic metal, is also needed to stabilize the paintings, while the ready availability of pigments ensures that the work is of great quality. Glassware is very fragile and must be locally sourced, not imported.
| Field | Value |
|---|---|
| Mandatory_Resource | Glassware |
| Input_Resource | Lead |
| BonusResource[0] | Dyes |
| Output field | Value |
|---|---|
| Infra_Output | 2 |
| Income_Output | 8 |
| Piety_Output | 2 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 7 |
| Bonus_Piety | 3 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Stained_Glass_Maker | ID_MOD_STRUCTURE_STAINED_GLASS_MAKER | Lead the way to heaven | Piety Bonus: 15% Health Penalty: 4% |