Buildings · Impediments · Perks · Resources · Units

Mordant Storage

2CommerceCommerce

Description

Tanners, dyers, parchmenters, and many other craftsmen have a use for mordant products for their work. Mordants are products used to stabilize or clean other materials (often hides from animals). They can be chemical in nature like lye or can come from plants, or even urine, which is still collected in the middle age as it was by the Roman. Storage requires cheap and stable containers, like Pottery and this drudge work of collection and handling is often done by the poorest of the poorest. Still, the service they provide is invaluable!

Core data

ID
233
Alias
ID_STRUC_MORDANT_STORAGE
$Alias
$ID_STRUC_MORDANT_STORAGE
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
POTTERY+ Trans Gd from many struc
DLC notes
-
Constraints
Mordant Storage
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
165
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourcePottery
BonusResource[0]Glassware
BonusResource[1]Tiles & Brick
BonusResource[2]Lead

Outputs

Output fieldValue
Income_Output5

Bonus outputs

Bonus fieldValue
Bonus_Infra2
Bonus_Income2

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Mordant_StorageID_MOD_STRUCTURE_MORDANT_STORAGEOne service to help them allStruc Output Transverse: 12 (params: $TRANSVERSE_OUTPUT_POP1, $POP_JOB_INFRA, $POP_JOB_COMMERCE, 150, 150)