Buildings
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Impediments
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Perks
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Resources
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Units
Black Market
2CommerceCommerceJob Kind Market
Description
The Gambling Ring attracts all manner of shady individuals with dubious connections; and so on rare occasions this will create a Black Market in the city. The Black Market will sometimes procure rare merchandise for the wealthy, although one would be at loss to know beforehand exactly what they will find and when. Weigh carefully the choice of not building this structure, as this is a rare proposal. Most of the time, the effect of the Black Market will be beneficial, although this is unpredictable.
Core data
ID
236
Alias
ID_STRUC_BLACK_MARKET
$Alias
$ID_STRUC_BLACK_MARKET
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_OrientalFushia1
Design and constraints
Notable points
LUXURY+, NatAuth-, 0 Slot
DLC notes
-
Constraints
Black Market
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
-2
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
230
Infrastructure upkeep
0
Money upkeep
3
Resources
| Field | Value |
| Output_Resource | Luxury |
| BonusResource[0] | Gold |
| BonusResource[1] | Precious Stones |
Outputs
| Output field | Value |
| Income_Output | 5 |
| Piety_Output | -7 |
| Steward_Output | -2 |
Bonus outputs
| Bonus field | Value |
| Bonus_Income | 5 |
| Bonus_Piety | -1 |
| Bonus_Steward | -1 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_Black_Market | ID_MOD_STRUCTURE_BLACK_MARKET | Unpredictable opportunities ... | Attribute: 1 (params: $ATTR_BLACKMARKET) Safemoney Penalty: 500 |