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Gambling was a common leisure activity for all social classes in medieval society. Dice were often favored, but cards and chess might be preferred by the more educated classes like nobles or monks. The clergy often disliked seeing their flock playing games, as it distracted them from their religious observances.
| Field | Value |
|---|---|
| BonusResource[0] | Silver |
| BonusResource[1] | Copper |
| Output field | Value |
|---|---|
| Income_Output | 9 |
| Piety_Output | -2 |
| Steward_Output | -1 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 3 |
| Bonus_Piety | -1 |
| Bonus_Steward | -1 |
Transverse output: 5 money from Inn
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Gambling_Ring | ID_MOD_STRUCTURE_GAMBLING_RING | Cards, Dices and more | Transverse output: 5 money from Inn Loyalty Bonus: 5 |