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Sculptors will shape noble material, like Marble, to bring it to life in the form of heroes and mythic animals. These sculptures will in turn be used in many administrative buildings, making the sculptor very rich if the demand is high.
| Field | Value |
|---|---|
| Input_Resource | Marble |
| Output_Resource | Luxury |
| BonusResource[0] | Stone |
| BonusResource[1] | Tools |
| Output field | Value |
|---|---|
| Income_Output | 8 |
| Steward_Output | 4 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 2 |
Transverse output: Gain 2.0 money for any building under Stewardship category. Limit 16.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Sculpture_Workshop | ID_MOD_STRUCTURE_SCULPTURE_WORKSHOP | Marble into Gold | Transverse output: Gain 2.0 money for any building under Stewardship category. Limit 16. |