Buildings · Impediments · Perks · Resources · Units

Engraver

2CommerceCommerce

Description

This Engraver workshop will work with mundane materials contrary to the sculpture or jewelry workshops, although a talented craftsman can still do wonders with Wood or Stone. This building is the easiest way to produce the Luxury trade goods, but will often not manage to produce enough for a sustained demand (EVENT).

Core data

ID
239
Alias
ID_STRUC_ENGRAVER
$Alias
$ID_STRUC_ENGRAVER
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
LUXURY+, WOOD-, Unreliable
DLC notes
-
Constraints
Engraver
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
150
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
Input_ResourceWood
Output_ResourceLuxury
BonusResource[0]Stone
BonusResource[1]Tools

Outputs

Output fieldValue
Income_Output8
Piety_Output2
Steward_Output2

Bonus outputs

Bonus fieldValue
Bonus_Income2

Building tree

Requires
Traders Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers