Buildings · Impediments · Perks · Resources · Units

Exotic Merchant

2CommerceCommerce

Description

The Exotic Merchant can only appear if you have an ongoing Trade Road, a special Tier II building that will only happen if you have first Traveling Merchants! EVENT: Once the Exotic Merchant is settled, there is a chance each turn that exotic trade goods appear in the region. Do not remove it once it is built though, because the goods will also go away.

Core data

ID
250
Alias
ID_STRUC_EXOTIC_MERCHANT
$Alias
$ID_STRUC_EXOTIC_MERCHANT
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Special: Can create Exo TG, Diplo. Losing it will removet the resource
DLC notes
-
Constraints
Exotic Merchant
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
160
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
BonusResource[0]Silk
BonusResource[1]Frankincense
BonusResource[2]Indigo

Outputs

Output fieldValue
Income_Output10

Bonus outputs

Bonus fieldValue
Bonus_Income6

Building tree

Requires
Trade Road
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Exotic_MerchantID_MOD_STRUCTURE_EXOTIC_MERCHANTExotic Merchant: I have seen things (and met people)Diplomacy Negociator Bonus: 2%
Lobbyhidden: 0