Buildings · Impediments · Perks · Resources · Units

Trade Road

2CommerceCommerce

Description

The Trade Road represents a portion of a Trade Route, which can possibly run for thousands of leagues, or be more humble and only serve two nearby cities. It can't be built and will only appear after some time if you have Itinerant Merchants or caravans (from a Caravansery) running in the vicinity. It allows for the creation of Emporium and Exotic Merchants, both being able to provide rare trade goods never seen before in the region. A Trade Road does not replace any kind of road and is not easing movement. It provides an extra free bonus to commerce. Should the region becomes pillaged, it is automatically destroyed though.

Core data

ID
245
Alias
ID_STRUC_TRADE_ROAD
$Alias
$ID_STRUC_TRADE_ROAD
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
TR+, TrAcu+, Allows 2 buildings, 0 Slot, Evt: Destroyed systematically if Pillaged
DLC notes
-
Constraints
Trade Road
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
200
Infrastructure upkeep
0
Money upkeep
6

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Income_Output5

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Traders District
Upgrades to
None
Replaces
ROAD/HRE ROAD
Forbidden with
None
Used by (reverse dependencies)
Exotic Merchant, Trade Emporium

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Trade_RoadID_MOD_STRUCTURE_TRADE_ROADThis is the wayCommerce Bonus: 12%
Trade Range Bonus: 1
Trade Acumen Bonus: 4