Buildings · Impediments · Perks · Resources · Units
2CommerceCommerce
The Trade Road represents a portion of a Trade Route, which can possibly run for thousands of leagues, or be more humble and only serve two nearby cities. It can't be built and will only appear after some time if you have Itinerant Merchants or caravans (from a Caravansery) running in the vicinity. It allows for the creation of Emporium and Exotic Merchants, both being able to provide rare trade goods never seen before in the region. A Trade Road does not replace any kind of road and is not easing movement. It provides an extra free bonus to commerce. Should the region becomes pillaged, it is automatically destroyed though.
| Field | Value |
|---|---|
| No resource fields populated | |
| Output field | Value |
|---|---|
| Income_Output | 5 |
| Bonus field | Value |
|---|---|
| No bonus output values | |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Trade_Road | ID_MOD_STRUCTURE_TRADE_ROAD | This is the way | Commerce Bonus: 12% Trade Range Bonus: 1 Trade Acumen Bonus: 4 |