Buildings · Impediments · Perks · Resources · Units

Trade Emporium

2CommerceCommerce

Description

This Emporium is a large area of warehouses where a notable merchant stores his imports of trade goods. Many merchandises can be found there, but the place also lends itself to the exchange of information, news, and even plots. Both the local authorities and the clergy while not overtly hostile to this mercantile activity will try to limit its corrupting (or so they say) influence over the population. Will allow the creation of a single 'Emporium Depot' which will generate missing Trade Goods. Will diversify what is offered by a Black Market, if one is present.

Core data

ID
254
Alias
ID_STRUC_EMPORIUM_MAIN
$Alias
$ID_STRUC_EMPORIUM_MAIN
Tier
2
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
Missing TG bonus
DLC notes
-
Constraints
Trade Emporium
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
175
Infrastructure upkeep
2
Money upkeep
6

Resources

FieldValue
BonusResource[0]Transport Ships

Outputs

Output fieldValue
Income_Output8
Piety_Output-5
Steward_Output-3

Bonus outputs

Bonus fieldValue
Bonus_Income12

Building tree

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Emporium_MainID_MOD_STRUCTURE_EMPORIUM_MAINGoods from afarMissing Tg Bonus: 20%