Buildings · Impediments · Perks · Resources · Units
2CommerceCommerce
This Emporium is a large area of warehouses where a notable merchant stores his imports of trade goods. Many merchandises can be found there, but the place also lends itself to the exchange of information, news, and even plots. Both the local authorities and the clergy while not overtly hostile to this mercantile activity will try to limit its corrupting (or so they say) influence over the population. Will allow the creation of a single 'Emporium Depot' which will generate missing Trade Goods. Will diversify what is offered by a Black Market, if one is present.
| Field | Value |
|---|---|
| BonusResource[0] | Transport Ships |
| Output field | Value |
|---|---|
| Income_Output | 8 |
| Piety_Output | -5 |
| Steward_Output | -3 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 12 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Emporium_Main | ID_MOD_STRUCTURE_EMPORIUM_MAIN | Goods from afar | Missing Tg Bonus: 20% |