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Fine Horse Breeder

1MilitaryMilitary

Description

This Horse Breeder building is a superior version of the more common Stable. It not only represents Arabian horse breeders (Bedouin tribes) but also any horse breeder with a long tradition of quality horses, such as found in nomadic nations. It will remove the penalty Levy cavalry gets when recruited and provide an extra bonus to SAU Medium Cavalry. It will produce a trickle of Legacy points each turn, and some Stewardship points if the horses can be decorated with beautiful garments. Fast, smart, resistant, Arabian horses are the pride of the Bedouin tribes (Arabian Peninsula), to the point that their pedigree is duly recorded over centuries, and that their favorite animals are kept at night in their own tent, if need be.

Core data

ID
287
Alias
ID_STRUC_SPE_FINE_HORSE_BREEDER
$Alias
$ID_STRUC_SPE_FINE_HORSE_BREEDER
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
HORSES-, Unraw all Cav levies, Improve Med SAU Cav
DLC notes
-
Constraints
Fine Horse Breeder
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
20
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourceHorses
BonusResource[0]Dyes
BonusResource[1]Cloth

Outputs

Output fieldValue
MBP_Output4

Bonus outputs

Bonus fieldValue
Bonus_Steward2

Building tree

Requires
None
Upgrades to
Stable Master
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Medium_Cavalry_ImprovementsID_MOD_STRUCTURE_MEDIUM_CAVALRY_IMPROVEMENTSIDS_MOD_Text_Medium_Cavalry_ImprovementsAttribute: 3 (params: $ATTR_MEDCAV_IMP)