Buildings · Impediments · Perks · Resources · Units

Stable Master

2MilitaryMilitary

Description

Stable masters are a rarity, but are true 'master of horses', knowing the animals in all their subtle facets and behaviors. They help select the best breeds, and once done, will also teach to horsemen how to best care and train their steed.

Core data

ID
365
Alias
ID_STRUC_STABLE_MASTER
$Alias
$ID_STRUC_STABLE_MASTER
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
As Stable, Improve MC/HC SAUs
DLC notes
-
Constraints
Stable Master
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
1
Infrastructure cost
175
Infrastructure upkeep
1
Money upkeep
5

Resources

FieldValue
BonusResource[0]Grain
BonusResource[1]Flax

Outputs

Output fieldValue
MBP_Output6
Steward_Output6

Bonus outputs

Bonus fieldValue
Bonus_MBP3
Bonus_Infra3

Building tree

Requires
Wallburg, Grad, Trelleborg, Shell Keep, Motte-and-Bailey, Qal'at
Upgrades to
None
Replaces
Stable
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Stable_MasterID_MOD_STRUCTURE_STABLE_MASTERWarbredFlavor: 0
Creation Xp Bonus: 10 (params: $FAMLTCAVALRY, $FAMSKIRMISHERCAVALRY, $FAMCAVALRY, $FAMHVYCAVALRY)
IDS_MOD_Name_Structure_AnyCav_All_Improvements1ID_MOD_STRUCTURE_ANYCAV_ALL_IMPROVEMENTS1IDS_MOD_Text_AnyCav_All_Improvements1Attribute: 6 (params: $ATTR_ANYCAV_IMP)