Buildings · Impediments · Perks · Resources · Units

Minor Stockpile

1MilitaryMilitary

Description

A Minor Stockpile of provisions and equipments has been constituted in the region, to feed an army or in case of siege. It is created through requisition among the population, especially of Food.

Core data

ID
289
Alias
ID_STRUC_MINOR_STOCKPILE
$Alias
$ID_STRUC_MINOR_STOCKPILE
Tier
1
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
PREFOOD-, Supply+
DLC notes
Not TN, ok
Constraints
Minor Stockpile
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Input_ResourcePreserved Food

Outputs

Output fieldValue
MBPStockpile20

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
Supply Camp
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Minor_StockpileID_MOD_STRUCTURE_MINOR_STOCKPILEArmy RequisitionsExtra Supply: 10
Loyalty Penalty: 3