Buildings · Impediments · Perks · Resources · Units

Supply Camp

2MilitaryMilitary

Description

In Medieval times, Supply Camps (or depots) were a rarity. Most armies dragged behind them a logistic train made of slow, lumbering wagons. Some nomads did without it through more frugality asked to their warriors and more looting of the countryside. A king planning in advance the stockpiling of Food and spare Equipment had to face numerous passive resistances like misappropriation at all levels of the supply chain or the simple fact the logistic system simply was not fit for the job.

Core data

ID
386
Alias
ID_STRUC_SUPPLY_CAMP
$Alias
$ID_STRUC_SUPPLY_CAMP
Tier
2
Job
Military ($POP_JOB_MILITARY)
SubJob
Military ($JOB_KIND_MILITARY)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_MediumRed

Design and constraints

Notable points
UnitUpk Rebate, Fd-
DLC notes
-
Constraints
Supply Camp
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
120
Infrastructure upkeep
1
Money upkeep
5

Resources

FieldValue
Input_ResourcePreserved Food

Outputs

Output fieldValue
Food_Output-8

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Shell Keep with Stone Bailey, Stone Castle, Bastioned Castle
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Supply_CampID_MOD_STRUCTURE_SUPPLY_CAMPInnovative conceptUnit Upkeep Bonus: 10%