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Prayer Bell

1PietyJob Kind Religious

Description

The Prayer Bell will call the faithful to mass. It benefits greatly from the presence of Wooden or Parish Churches. Having Brass available will make it more impressive and cover its upkeep.

Core data

ID
400
Alias
ID_STRUC_PRAYER_BELL
$Alias
$ID_STRUC_PRAYER_BELL
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Trsv Wd Church, Loy+
DLC notes
-
Constraints
Prayer Bell
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
50
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
BonusResource[0]Brass

Outputs

Output fieldValue
Piety_Output7

Bonus outputs

Bonus fieldValue
Bonus_Infra1
Bonus_Piety3

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 4 piety from Wooden Church

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Prayer_BellID_MOD_STRUCTURE_PRAYER_BELLMass CallTransverse output: 4 piety from Wooden Church
Loyalty Bonus: 4