Buildings · Impediments · Perks · Resources · Units

Wooden Church

1PietyJob Kind Religious

Description

The Wooden Church is the most modest church a village can build, and will allow the coming of a priest to give mass, thus bolstering faith and Piety in the region. It increases the interest in a Prayer Bell and can evolve into a Parish Church.

Core data

ID
405
Alias
ID_STRUC_WOODEN_CHURCH
$Alias
$ID_STRUC_WOODEN_CHURCH
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Convert+
DLC notes
-
Constraints
Wooden Church
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
100
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
BonusResource[0]Wood
BonusResource[1]Religious Craftsmanship

Outputs

Output fieldValue
Piety_Output10

Bonus outputs

Bonus fieldValue
Bonus_Piety3

Building tree

Requires
None
Upgrades to
Parish Church
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 4 piety to Prayer Bell

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Wooden_ChurchID_MOD_STRUCTURE_WOODEN_CHURCHThe shepherd and the flockConvert Bonus: 10%