Buildings · Impediments · Perks · Resources · Units

Zakat Collectors

1PietyJob Kind Religious

Description

These low ranks civil servants collect the Zakat, or alms-giving taxes (1/40 of one's wealth in theory). It helps the Bimaristan and other charity buildings work properly

Core data

ID
409
Alias
ID_STRUC_MUS_ZAKAT_COLLECTORS
$Alias
$ID_STRUC_MUS_ZAKAT_COLLECTORS
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Trsv Bimaristan
DLC notes
-
Constraints
Zakat Collectors
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
BonusResource[0]Silver
BonusResource[1]Copper

Outputs

Output fieldValue
Income_Output2
Piety_Output4

Bonus outputs

Bonus fieldValue
Bonus_Income2

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: 4 money from Modest Bimaristan

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_Zakat_CollectorsID_MOD_STRUCTURE_MUS_ZAKAT_COLLECTORSLove thy NeighbourTransverse output: 4 money from Mus Modest Bimaristan