Buildings
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Impediments
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Perks
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Resources
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Units
Modest Bimaristan
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
A modest Bimaristan is the equivalent of a Leper House for Muslim nations. Poor people with all sorts of skin conditions (not only leprosy) will be gathered there more humanely than their Christian counterparts, and can help to contain epidemics.
Zakat Collectors will collect money for it.
Core data
ID
118
Alias
ID_STRUC_MUS_MODEST_BIMARISTAN
$Alias
$ID_STRUC_MUS_MODEST_BIMARISTAN
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
HERBS-, Leg+(0.1), Health+, Fight-off Epidemics
DLC notes
-
Constraints
Modest Bimaristan
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
20
Slot usage cost
1
Infrastructure cost
85
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| Input_Resource | Drugs & Herbs |
| BonusResource[0] | Cloth |
Outputs
| Output field | Value |
| Food_Output | -2 |
| Piety_Output | 2 |
Bonus outputs
| Bonus field | Value |
| Bonus_Piety | 3 |
Building tree
Requires
Upgrades to
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
Transverse output: 4 money to Zakat Collectors
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_MUS_Modest_Bimaristan | ID_MOD_STRUCTURE_MUS_MODEST_BIMARISTAN | Tending the sick | Health Bonus: 6% Loyalty Bonus: 6 |
| IDS_MOD_Name_Structure_Epidemics_Mitigation | ID_MOD_STRUCTURE_EPIDEMICS_MITIGATION | IDS_MOD_Text_Epidemics_Mitigation | Flavor: 0 |