Buildings
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Impediments
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Perks
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Resources
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Units
Burial Ritual
1PietyJob Kind ReligiousJob Kind Mysticism
Description
Burial rituals vary wildly between societies, but they all fill the same role: to cope with the inescapability and permanence of death. Hindus practice cremation, while Mongols perform the Sky Burial, which involves letting the body be devoured by birds. Odder, at least for monotheistic religions, are the practices of a few tribes of endocannibalism (eating the dead) or dancing with the remains every few years.
Once the preparation is done, the ritual will begin and will provide its Piety-generation effect for a few turns (EVENT: 20% chance per turn to be removed; once it happens, 3-6 Legacy Points will be granted).
Core data
ID
417
Alias
ID_STRUC_TN_BURIAL_RITUAL
$Alias
$ID_STRUC_TN_BURIAL_RITUAL
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DarkOrange
Design and constraints
Notable points
pie%+ HERBS-, EVT
DLC notes
-
Constraints
Burial Ritual
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
50
Slot usage cost
0
Infrastructure cost
30
Infrastructure upkeep
0
Money upkeep
0
Resources
| Field | Value |
| Input_Resource | Drugs & Herbs |
Outputs
| Output field | Value |
| Piety_Output | 15 |
Bonus outputs
| Bonus field | Value |
| No bonus output values |
Building tree
Requires
None
Upgrades to
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| No linked modifiers |