Buildings · Impediments · Perks · Resources · Units

Priest Parsonage

1PietyJob Kind Religious

Description

The Church priest is important and influential enough to have a parsonage built for him, even if some of the tithes will have to be diverted to fund it.

Core data

ID
429
Alias
ID_STRUC_PRIEST_PARSONAGE
$Alias
$ID_STRUC_PRIEST_PARSONAGE
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
FRANKINC- Pie++ Gd-
DLC notes
-
Constraints
Priest Parsonage
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
2
Money upkeep
1

Resources

FieldValue
Input_ResourceFrankincense
BonusResource[0]Religious Craftsmanship

Outputs

Output fieldValue
Income_Output-5
Piety_Output15

Bonus outputs

Bonus fieldValue
Bonus_Piety5

Building tree

Requires
Parish Church
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers