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Savant Monk

1PietyJob Kind ReligiousJob Kind Science

Description

From time to time, a monk or nun will distinguish themselves. This enlightened person will go beyond the usual studies of religious texts and will produce works that will advance science.

Core data

ID
432
Alias
ID_STRUC_SAVANT_MONK
$Alias
$ID_STRUC_SAVANT_MONK
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
MinPie LowPrio PARCH- Leg++
DLC notes
-
Constraints
Savant Monk
Minimum population
8
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
200
Slot usage cost
1
Infrastructure cost
80
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Input_ResourceParchment & Vellum

Outputs

Output fieldValue
Piety_Output3

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
Monastery
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers