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Monastery

1PietyJob Kind Religious

Description

A Monastery gathers behind its walls a community of monks or nuns, religious people aspiring to worship their god without too much interference from the material world (Monastery comes from Monos, 'alone' in Greek). They were productive people though, writing or copying religious books, and/or providing the region with quality foods and wines.

Core data

ID
431
Alias
ID_STRUC_MONASTERY
$Alias
$ID_STRUC_MONASTERY
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
PopReq RELWKS+ PARCH- Lg Bonus
DLC notes
TN: OK, Don't produce or use Rel. Work
Constraints
Monastery
Minimum population
8
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
150
Infrastructure upkeep
2
Money upkeep
3

Resources

FieldValue
Input_ResourceParchment & Vellum
Output_ResourceReligious Craftsmanship x 1
BonusResource[0]Wine
BonusResource[1]Honey & Wax
BonusResource[2]Drugs & Herbs

Outputs

Output fieldValue
Piety_Output6

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Income5

Building tree

Requires
Parish Church
Upgrades to
Abbey, Cistercian Monastery
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
Savant Monk, Cloister, Aromatic Herbs garden, Scriptorium

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers