Buildings · Impediments · Perks · Resources · Units

Tithe Barn

1PietyJob Kind Religious

Description

This was a type of barn used for storing rents and tithes. Farmers were required to give one-tenth of their produce to the established church, which often lead to discontentment and grumbling.

Core data

ID
434
Alias
ID_STRUC_TITHE_BARN
$Alias
$ID_STRUC_TITHE_BARN
Tier
1
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
PopReq GRAIN- loy-(4)
DLC notes
-
Constraints
Tithe Barn
Minimum population
8
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
3

Resources

FieldValue
Input_ResourceGrain
BonusResource[0]Livestock
BonusResource[1]Legumes
BonusResource[2]Flax

Outputs

Output fieldValue
Food_Output4
Income_Output3
Piety_Output2

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Income1
Bonus_Piety-2

Building tree

Requires
Parish Church
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Tithe_BarnID_MOD_STRUCTURE_TITHE_BARNTravel lighter to the heavensLoyalty Penalty: 4