Buildings · Impediments · Perks · Resources · Units

Priory

2PietyJob Kind Religious

Description

A Priory is a kind of annex from an Abbey, to further improve how the land is administered by it. You can either wait for the Abbey to build one (freely with a low chance per turn) or go ahead and order it by investing Infrastructure points. A small delegation of monks, with a Prior at its head, will work with local resources, making the Abbey and thus the whole order even richer.

Core data

ID
466
Alias
ID_STRUC_PRIORY
$Alias
$ID_STRUC_PRIORY
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Can freely appears, bonus+ from NatRes
DLC notes
-
Constraints
Priory
Minimum population
10
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
140
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
BonusResource[0]Wine
BonusResource[1]Honey & Wax
BonusResource[2]Drugs & Herbs
BonusResource[3]Livestock

Outputs

Output fieldValue
Piety_Output5

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Income2
Bonus_Steward-1

Building tree

Requires
Abbey
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers