Buildings · Impediments · Perks · Resources · Units

Abbey

2PietyJob Kind Religious

Description

An evolution of a Monastery, the Abbey (from abba, Aramean word for 'father') often houses a large community of monks, with a no-so-small part of their activities dedicated to agricultural and industrious activities. Their dedication to these secular tasks made them very efficient, which translated into rich and powerful monastic orders throughout the Christian world. As the economic weight of Abbeys developed, they favored the Church over the local lord in the mind of many people. Contrary to the Monastery, an Abbey will generate Religious Works without consuming Parchments, it can be the desired outcome, or a problem for the region. EVENT: The Abbey has a low chance to create a Priory in the region, for free, this chance is much increased with a pious ruler.

Core data

ID
465
Alias
ID_STRUC_ABBEY
$Alias
$ID_STRUC_ABBEY
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
EVT Free Priory RWRKS+
DLC notes
-
Constraints
Abbey
Minimum population
10
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
220
Infrastructure upkeep
2
Money upkeep
4

Resources

FieldValue
Output_ResourceReligious Craftsmanship x 1
BonusResource[0]Wine
BonusResource[1]Honey & Wax
BonusResource[2]Drugs & Herbs
BonusResource[3]Livestock

Outputs

Output fieldValue
Piety_Output12

Bonus outputs

Bonus fieldValue
Bonus_Food2
Bonus_Income4
Bonus_Steward-2

Building tree

Requires
Parish Church
Upgrades to
None
Replaces
Monastery
Forbidden with
None
Used by (reverse dependencies)
Priory

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers