Buildings · Impediments · Perks · Resources · Units

Cistercian Grange

2PietyJob Kind Religious

Description

Akin to a Priory, a Cistercian Grange is a small community of monks exploiting a small parcel of land. It's possible to have 2 Cistercian Granges per region.

Core data

ID
468
Alias
ID_STRUC_CISTERCIAN_GRANGE
$Alias
$ID_STRUC_CISTERCIAN_GRANGE
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
GRAIN-, Food%, 2 per region
DLC notes
-
Constraints
Cistercian Grange
Minimum population
10
Region max buildings
2
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
160
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
Input_ResourceGrain
BonusResource[0]Wine
BonusResource[1]Fruits
BonusResource[2]Drugs & Herbs
BonusResource[3]Livestock

Outputs

Output fieldValue
Piety_Output6

Bonus outputs

Bonus fieldValue
Bonus_Food3
Bonus_Income3
Bonus_Steward-1

Building tree

Requires
Cistercian Monastery
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Cistercian_GrangeID_MOD_STRUCTURE_CISTERCIAN_GRANGEIndolence breeds madnessFood Bonus: 8%