Buildings · Impediments · Perks · Resources · Units

Song School

2PietyJob Kind Religious

Description

This building represents the various Song, Monastic, and Grammar schools of the Middle Ages. EVENT: When it is built there is a 35% chance that a Freemen will be converted to a Noble population. The song school was a kind of elementary school where boys would learn to sing Latin hymns. The monastic school would provide a general culture, tinted with a religious approach in a systematic way (it was taught by monks). Grammar school would be reserved for the nobles and would teach you how to write and read Latin, with some notions of politics.

Core data

ID
482
Alias
ID_STRUC_MEDIEVAL_SCHOOL
$Alias
$ID_STRUC_MEDIEVAL_SCHOOL
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
sws++, More Noble, mini evt when built
DLC notes
-
Constraints
Song School
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
190
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
BonusResource[0]Parchment & Vellum
BonusResource[1]Religious Craftsmanship

Outputs

Output fieldValue
Income_Output-4
Piety_Output7
Steward_Output4

Bonus outputs

Bonus fieldValue
Bonus_Income-1
Bonus_Piety3
Bonus_Steward2

Building tree

Requires
Bishopric, Fortified Church
Upgrades to
University College
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Medieval_SchoolID_MOD_STRUCTURE_MEDIEVAL_SCHOOLScholae Cantorum, Monastica et GrammaticaeNoblegrow Bonus: 20%
Noble Scmaxr Bonus: 20%