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Mystery Plays

2PietyJob Kind Religious

Description

Mystery or Miracle plays are an early form of public entertainment, with a strong religious theme. Much more rarely, a play done by craftsmen called a ministerium could be done.

Core data

ID
483
Alias
ID_STRUC_MYSTERY_PLAYS
$Alias
$ID_STRUC_MYSTERY_PLAYS
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
Yes
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
Piety%, Reduce RR, Loy++
DLC notes
-
Constraints
Mystery Plays
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
205
Infrastructure upkeep
1
Money upkeep
4

Resources

FieldValue
BonusResource[0]Tools

Outputs

Output fieldValue
Piety_Output9

Bonus outputs

Bonus fieldValue
Bonus_Infra4

Building tree

Requires
Bishopric, Fortified Church
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Mystery_PlaysID_MOD_STRUCTURE_MYSTERY_PLAYSDivine DramaPiety Bonus: 10%
Revolt Decrease: 12%
Loyalty Bonus: 6