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Grand Mosque

2PietyJob Kind Religious

Description

This is the final step in building a very Large Mosque. A beacon of the Muslim faith, this building generates significant Piety and Legacy, and will provide a modifier that is contextual to the regional circumstances, if Muslim only (EVENT). The interior of the Large Mosque will be decorated with intricate patterns and designs and will include a prayer hall and a minbar (pulpit) from which the imam (religious leader) will deliver sermons. The construction of a Large Mosque can take many years to complete, and the process can often be disrupted by war, disease, or other events.

Core data

ID
496
Alias
ID_STRUC_MUS_LARGE_MOSQUE3
$Alias
$ID_STRUC_MUS_LARGE_MOSQUE3
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
RELWKRS- Leg++, EVT Piety%+
DLC notes
-
Constraints
Grand Mosque
Minimum population
15
Region max buildings
1
Minimum piety
1000
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
1
Legacy gain / turn
400
Slot usage cost
1
Infrastructure cost
250
Infrastructure upkeep
2
Money upkeep
23

Resources

FieldValue
Input_ResourceReligious Craftsmanship
BonusResource[0]Precious Stones
BonusResource[1]Marble
BonusResource[2]Luxury
BonusResource[3]Parchment & Vellum

Outputs

Output fieldValue
Income_Output-12
Piety_Output30
Steward_Output6

Bonus outputs

Bonus fieldValue
Bonus_Income-2
Bonus_Piety5
Bonus_Steward1

Building tree

Requires
Mosque
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_Large_Mosque3ID_MOD_STRUCTURE_MUS_LARGE_MOSQUE3Guiding Light of IslamPiety Bonus: 35%