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2PietyJob Kind Religious
This building is a pivotal one, as it will unlock the second part of Tier II Piety building. The Mosque is the place of worship for Muslim populations and is the successor building to the Small Mosque. Its role is not limited to a religious one, as it often has adjoining buildings like a madrasa (library) or a university. It also routinely serves as a social gathering point for influential people. Mosques are very varied in their architecture and there is no strict rule on how many towers (minarets) or domes it should have. It all depends of the religious authorities and the funds they can bring for its construction (often from donations).
| Field | Value |
|---|---|
| Input_Resource | Religious Craftsmanship |
| BonusResource[0] | Stone |
| BonusResource[1] | Tiles & Brick |
| BonusResource[2] | Silver |
| Output field | Value |
|---|---|
| Piety_Output | 15 |
| Bonus field | Value |
|---|---|
| Bonus_Piety | 4 |
Transverse output: Gain 2.0 piety for any building under Piety category. Limit 24.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_MUS_Mosque | ID_MOD_STRUCTURE_MUS_MOSQUE | Adhan | Transverse output: Gain 2.0 piety for any building under Piety category. Limit 24. Convert Bonus: 15% |