Buildings · Impediments · Perks · Resources · Units

Mosque

2PietyJob Kind Religious

Description

This building is a pivotal one, as it will unlock the second part of Tier II Piety building. The Mosque is the place of worship for Muslim populations and is the successor building to the Small Mosque. Its role is not limited to a religious one, as it often has adjoining buildings like a madrasa (library) or a university. It also routinely serves as a social gathering point for influential people. Mosques are very varied in their architecture and there is no strict rule on how many towers (minarets) or domes it should have. It all depends of the religious authorities and the funds they can bring for its construction (often from donations).

Core data

ID
479
Alias
ID_STRUC_MUS_MOSQUE
$Alias
$ID_STRUC_MUS_MOSQUE
Tier
2
Job
Piety ($POP_JOB_PIETY)
SubJob
Job Kind Religious ($JOB_KIND_RELIGIOUS)
Christian available
No
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DarkOrange

Design and constraints

Notable points
RELWKRS- Trsv++ Convert+
DLC notes
-
Constraints
Mosque
Minimum population
10
Region max buildings
1
Minimum piety
750
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
250
Infrastructure upkeep
2
Money upkeep
5

Resources

FieldValue
Input_ResourceReligious Craftsmanship
BonusResource[0]Stone
BonusResource[1]Tiles & Brick
BonusResource[2]Silver

Outputs

Output fieldValue
Piety_Output15

Bonus outputs

Bonus fieldValue
Bonus_Piety4

Building tree

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

Transverse output: Gain 2.0 piety for any building under Piety category. Limit 24.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_MUS_MosqueID_MOD_STRUCTURE_MUS_MOSQUEAdhanTransverse output: Gain 2.0 piety for any building under Piety category. Limit 24.
Convert Bonus: 15%