Buildings · Impediments · Perks · Resources · Units

Hamlet

1StewardshipStewardshipJob Kind Govern

Description

The population is developing in the region, and so several Hamlets are forming, giving a place for people to call home. Peasants will both work the land, and provide Manpower as levies for the army.

Core data

ID
505
Alias
ID_STRUC_HAMLET
$Alias
$ID_STRUC_HAMLET
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
AG2 LEGUMES- Loy6+
DLC notes
-
Constraints
Hamlet
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
75
Infrastructure upkeep
1
Money upkeep
2

Resources

FieldValue
Input_ResourceLegumes
BonusResource[0]Livestock
BonusResource[1]Grain
BonusResource[2]Fishes

Outputs

Output fieldValue
Manpower_Output3

Bonus outputs

Bonus fieldValue
Bonus_Manpower1

Building tree

Requires
None
Upgrades to
Village
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_HamletID_MOD_STRUCTURE_HAMLETA place to call homeLoyalty Bonus: 6