Buildings · Impediments · Perks · Resources · Units

City Council

2StewardshipStewardshipJob Kind Govern

Description

The City Council was typically made up of wealthy and influential members of the city, such as merchants, landowners, and other prominent figures. These individuals were appointed or elected to serve on the council, and they were responsible for making decisions on a wide range of issues, including law and order, trade and commerce, and the administration of city services. The city council would typically meet regularly to discuss and vote on various matters, and they would often consult with other city officials, such as the mayor or the town clerk, before making decisions.

Core data

ID
570
Alias
ID_STRUC_CITY_COUNCIL
$Alias
$ID_STRUC_CITY_COUNCIL
Tier
2
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_DodgerBlue1

Design and constraints

Notable points
PARCHM-, AuthSucc_Pen Loy++, Sws%+, Pop Prod+
DLC notes
-
Constraints
City Council
Minimum population
6
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
2
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
420
Infrastructure upkeep
2
Money upkeep
4

Resources

FieldValue
Input_ResourceParchment & Vellum
BonusResource[0]Glassware
BonusResource[1]Dyes
BonusResource[2]Luxury
BonusResource[3]Precious Stones

Outputs

Output fieldValue
Steward_Output16

Bonus outputs

Bonus fieldValue
Bonus_Income5
Bonus_Steward3

Building tree

Requires
Lord's Manor, Emir Residence, Samanta Residence
Upgrades to
None
Replaces
Town Council
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_City_CouncilID_MOD_STRUCTURE_CITY_COUNCILCity Council: Rise of the burghersAuthsucc Penalty: 7%
IDS_MOD_Name_Structure_City_Council2ID_MOD_STRUCTURE_CITY_COUNCIL2Bun-dling powerLoyalty Bonus: 16
Stewardship Bonus: 18%
Jobprod2 Bonus: 3
Jobprod5 Bonus: 8