Buildings · Impediments · Perks · Resources · Units
2StewardshipStewardshipJob Kind Govern
Town Councils can be a mixed blessing for a monarch, as they give the habit to people to rule by themselves. A Town Council is usually composed of wealthy merchants and landowners who are chosen by their fellow citizens to represent their interests and make decisions on their behalf. Potentially, it has a wide range of functions: managing the town's finances, organizing public works projects, and possibly some legislative function, depending on the town charter. Town Councils make use of Parchments, representing the needs of a nascent bureaucracy. Having an availability of trade goods typical of a wealthy merchant class will also render the council more influential. The Open Square is necessary to build a Town Council.
| Field | Value |
|---|---|
| Input_Resource | Parchment & Vellum |
| BonusResource[0] | Glassware |
| BonusResource[1] | Dyes |
| BonusResource[2] | Luxury |
| Output field | Value |
|---|---|
| Steward_Output | 10 |
| Bonus field | Value |
|---|---|
| Bonus_Income | 4 |
| Bonus_Steward | 3 |
No transverse outputs decoded from linked modifiers.
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
| Name | Alias | Description | Effects (decoded) |
|---|---|---|---|
| IDS_MOD_Name_Structure_Town_Council | ID_MOD_STRUCTURE_TOWN_COUNCIL | Town Council: Rise of the burghers | Authsucc Penalty: 5% Lobbyhidden: 0 |
| IDS_MOD_Name_Structure_Town_Council2 | ID_MOD_STRUCTURE_TOWN_COUNCIL2 | Bun-dling power | Loyalty Bonus: 12 Stewardship Bonus: 12% |