Buildings · Impediments · Perks · Resources · Units

Troglodyte Caverns

1StewardshipStewardshipJob Kind Govern

Description

The few local inhabitants live in caves to escape the severe heat. No outsider can find their way in those caverns.

Core data

ID
663
Alias
ID_STRUC_IMP_TROGLODYTE_CAVERNS
$Alias
$ID_STRUC_IMP_TROGLODYTE_CAVERNS
Tier
1
Job
Stewardship ($POP_JOB_STEWARD)
SubJob
Stewardship ($JOB_KIND_STEWARD)
Christian available
No
Muslim available
No
TN / Tribe available
No
DisplayOrder
0
Style color
$Col_PaleGreen

Design and constraints

Notable points
-
DLC notes
-
Constraints
Troglodyte Caverns
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
5
Infrastructure upkeep
0
Money upkeep
0

Resources

FieldValue
No resource fields populated

Outputs

Output fieldValue
Food_Output-1
Infra_Output-1
Metal_Output-1

Bonus outputs

Bonus fieldValue
No bonus output values

Building tree

Requires
None
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
Salt Trader

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
-
FT_MinLevel
-
FT_MaxLevel
100
FT_LevelChange
-

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers