Buildings · Impediments · Perks · Resources · Units

Salt Trader

1CommerceCommerce

Description

These salt traders transport valuable slabs of salt from arid flats, where in places like Timbuktu, it was once traded for its equal weight in gold.

Core data

ID
702
Alias
ID_STRUC_TN_SALT_TRADER
$Alias
$ID_STRUC_TN_SALT_TRADER
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
SALT+x2, Req. Some Impeds. 0 slot.
DLC notes
New
Constraints
Salt Trader
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceSalt x 2
BonusResource[0]Horses
BonusResource[1]Tools

Outputs

Output fieldValue
Income_Output6

Bonus outputs

Bonus fieldValue
Bonus_Income4
Bonus_Steward2

Building tree

Requires
Very Scarce Water, Troglodyte Caverns, Sterile Basin, Shifting Dunes, Depressions, Jagged coastline, Badlands, Fuming Bog
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers