Buildings · Impediments · Perks · Resources · Units

Surface Copper Mining

1InfrastructureInfrastructure

Description

Surface Copper Mining is a mining method utilized to extract copper ore from shallow deposits near the earth's surface, when other sources such as copper mines are not viable options. These deposits are typically of lower richness, requiring extensive efforts to achieve a meaningful productivity. However, in certain circumstances, it serves as the sole available source. This method is highly labor-intensive, placing a heavy burden on the population, but it requires minimal infrastructure, relying solely on men equipped with picks. The building is restricted to hills.

Core data

ID
680
Alias
ID_STRUC_SURFACE_COPPER_MINING
$Alias
$ID_STRUC_SURFACE_COPPER_MINING
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Infrastructure ($JOB_KIND_INFRA)
Christian available
Yes
Muslim available
Yes
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Salmon1

Design and constraints

Notable points
COPPER+, Mpw-, Loy-, Health-
DLC notes
-
Constraints
Surface Copper Mining
Minimum population
3
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
Terrain Cat Rough
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
35
Infrastructure upkeep
0
Money upkeep
1

Resources

FieldValue
Output_ResourceCopper x 1
BonusResource[0]Tools

Outputs

Output fieldValue
Metal_Output1
Manpower_Output-2

Bonus outputs

Bonus fieldValue
Bonus_Infra2
Bonus_Metal1
Bonus_Manpower1

Building tree

Requires
Craftsmen Borough
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
IDS_MOD_Name_Structure_Difficult_WorkID_MOD_STRUCTURE_DIFFICULT_WORKDifficult WorkHealth Penalty: 4%