Buildings
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Impediments
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Perks
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Resources
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Units
Rainwater collector
1InfrastructureJob Kind HealthJob Kind Healthdetail
Description
In regions where water is scarce, using rainwater collectors, despite requiring substantial materials and labor, is often a vital necessity.
EVENT: This building can help in containing epidemics.
Core data
ID
689
Alias
ID_STRUC_TN_RAINWATER_COLLECTORS
$Alias
$ID_STRUC_TN_RAINWATER_COLLECTORS
Tier
1
Job
Infrastructure ($POP_JOB_INFRA)
SubJob
Job Kind Health ($JOB_KIND_HEALTH)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Aquamarine4
Design and constraints
Notable points
Health4+, Food Keep 4%
DLC notes
Fight plague done
Constraints
Rainwater collector
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-
Type and economy
Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
1
Infrastructure cost
55
Infrastructure upkeep
1
Money upkeep
1
Resources
| Field | Value |
| BonusResource[0] | Pottery |
Outputs
| Output field | Value |
| Food_Output | 2 |
Bonus outputs
| Bonus field | Value |
| Bonus_Food | 2 |
Building tree
Requires
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None
Military / garrison links
Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0
Transverse outputs (from linked modifiers)
No transverse outputs decoded from linked modifiers.
Manual references
Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf
- No direct manual mention found for this exact structure name.
Modifiers
| Name | Alias | Description | Effects (decoded) |
| IDS_MOD_Name_Structure_TN_Rainwater_Collectors | ID_MOD_STRUCTURE_TN_RAINWATER_COLLECTORS | Each drop counts | Health Bonus: 4% Foodkept Bonus: 4% |