Buildings · Impediments · Perks · Resources · Units

Furs & Pelts Trader

1CommerceCommerce

Description

This fur trader is largely a trapper, as he knows where to hunt animals that will sustain his dangerous livelihood. Once the furs are treated, they can be traded either locally or through caravans to distant lands.

Core data

ID
691
Alias
ID_STRUC_TN_FURSPELTS_TRADER
$Alias
$ID_STRUC_TN_FURSPELTS_TRADER
Tier
1
Job
Commerce ($POP_JOB_COMMERCE)
SubJob
Commerce ($JOB_KIND_COMMERCE)
Christian available
No
Muslim available
No
TN / Tribe available
Yes
DisplayOrder
0
Style color
$Col_Gold

Design and constraints

Notable points
FURS+x2, Req. Some Impeds. 0 slot.
DLC notes
New
Constraints
Furs & Pelts Trader
Minimum population
1
Region max buildings
1
Minimum piety
-
Minimum stewardship
-
Required area
-
Required terrain
-
Forbidden terrain
-

Type and economy

Tier
1
Is depot
No
Is fort
No
Is city structure
No
Is harbor
No
Authority gain
0
Legacy gain / turn
0
Slot usage cost
0
Infrastructure cost
60
Infrastructure upkeep
1
Money upkeep
1

Resources

FieldValue
Output_ResourceFurs & Pelts x 2
BonusResource[0]Horses
BonusResource[1]Weapons

Outputs

Output fieldValue
Income_Output6

Bonus outputs

Bonus fieldValue
Bonus_MBP2
Bonus_Income4

Building tree

Requires
Extremely Dense Forest, Abundant Streams, Games, Wolves, Snow Leopards, Protected Valley, Trackless Fens, Migrating Wildlife, Ravenous Lions
Upgrades to
None
Replaces
None
Forbidden with
None
Used by (reverse dependencies)
None

Military / garrison links

Garrison category
0
Units in this garrison category
No units mapped for this garrison category
Units unlocked by this structure
No units directly requiring this structure
WallValue
0
SiegeResist
0
CounterRaid
0
FT_Level
0
FT_MinLevel
0
FT_MaxLevel
100
FT_LevelChange
0

Transverse outputs (from linked modifiers)

No transverse outputs decoded from linked modifiers.

Manual references

Source: FOG_Kingdoms_Manual_Printer-Friendly.pdf

Modifiers

NameAliasDescriptionEffects (decoded)
No linked modifiers